About Us
GoFocus Learning Centres
About The GoFocus Programme
GoFocus Learning Centres offers a dynamic concept in installing and correcting reading, spelling, handwriting as well as the correction/prevention of dyslexia symptoms for learners between Gr. 1 – 12.
The GoFocus programme was developed in South Africa and is available as a Business Opportunity to educational professionals.
If you can answer “yes” to any of the following questions, then our programme is definitely what you are looking for:
1: Does your child currently qualify for exam concessions, i.e. extra time, reader or a scribe?
2: Does your child struggle with the following when reading?
A: Reversal of letters, for example ‘b’ and ‘d’,
B: Reading of sight words – can read it today, but tomorrow it seems difficult,
C: Comprehension,
D: Omitting syllables (either beginning, middle or end of words),
E: Reading the first part or letter of a word and then make up own words.
3: Does your child struggle with the following when writing?
A: Reversal of letters, for example ‘b’ and ‘d’,
B: Staying on the lines,
C: Letter formation,
D: Only write parts of words (leaving out syllables),
E: Pen / Pencil grip,
4: Does your child struggle with concentration?
A: Daydreaming,
B: Struggle to sit still and focus on the work he/she is busy with,
C: Teacher complains about task completion,
5: Does your child experience dyslexia symptoms?
The Gofocus Programme addresses all of the above problems in a fun way.
The GoFocus program combines interactive computer software with unique table work activities and gross motor co-ordination exercise equipment. The course includes unique focusing, spatial orientation and spelling techniques.
The Ultimate Holistic Learning Programme
The GoFocus program combines interactive computer software with unique table work activities and gross motor co-ordination exercise equipment. The course includes unique focusing, spatial orientation and spelling techniques.
The GoFocus Methodology
The GoFocus methodology is not only based on memory and cognitive enhancement games, but on real life teaching.